一般 - General
[Fixed] Minimap quest marker sometimes not disappearing after solving a quest
[Improved] Performance on combat map by optimizing GUI and adventure map processes
[Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly
[Improved] Memory usage by not loading unneccessary town screen textures and various icons
[Improved] Updated hints during loading screens to fit with current functionalities
多人游戏 - Multiplayer
[Fixed] Several issues where the game goes out of sync during AIs turn
[Fixed] A crash for multiplayer when flee was used in combat
[Fixed] Game getting stuck in sim turns when attacking an army without units
平衡 - Balancing
[Improved] Increased celestial resurrection ability effect 50 ->250
[Improved] Increased base neutral growth rate 20% -> 30%
[Improved] Sylvan Ranger class now has Grandmaster Destiny
关卡设计 - Level Design
[Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World
[Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest
[Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.
[Fixed] An issue in Academy map 3 with one army having a value of 0xp.
[Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town
[Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.
[Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.
[Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.
[Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.
[Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all troops from Ymoril"-and therefore bug the Questflow
[Fixed] The Armies in front of the Forts are now garrisoned in the Fort
[Fixed] An area that was showing open on the minimap during the first Dialog is now closed
[Improved] Defenders of Hammerfall and House Materia will now end their turns faster
[Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.
[Fixed] A problem with one of the shipyards not being able to spawn a ship.
[Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch
在剧情开始之前，阻止玩家进入Watchers of Yagult，如果玩家载入存盘后已经被困在此区域内，现在放置了一个单项传送门可以让玩家的英雄传送出去;
[Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.
[Improved] Weak of Storm got disabled to ensure player can win the last fight.
[Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)
[Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)
[Fixed] Amari has no creatures anymore
[Fixed] A correct combat map was added to one of the bridges (where it was missing)
[Fixed] An issue where Ajit would not attack the player
[Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame
[Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back
[Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed
[Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace
[Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)
[Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him
[Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame
[Fixed] Two floating Objects were placed properly
[Improved] Disabled Week of Storm to ensure balance in the first fight
[Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable
Between Shadris and Sorleth任务过场现在可以跳过;
[Improved] One of the underground entrances is now more visible as it was quite hidden before
[Improved] Gossipmonger quest cinamatic tweaked to work properly
[Improved] There is now minimap tracking for the "Peace Offering" quest
[Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction
如果玩家使用诺尔温完成Heart and Soul后，会在诺尔温转换阵营后继续选择该英雄;
[Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest
现在，如果玩家在完成Heart and Soul任务后选择回城，可以正常的完成该任务;
[Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.
Andras of Raven任务完成后，有一句对白错误;
[Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)
[Fixed] A wrong soundfile was removed
[Fixed] The arena will now also give 10 Defense
[Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)
[Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame
索梅尔和伊弗里特的故事，The Story of Solmyr and the Efreet
[Fixed] The Dragon Nexus is now reachable
[Fixed] Hero passes no longer through a bridge
木材战争，The Timber War
[Fixed] Player no longer loses map if he only loses the city of Tyloth
[Fixed] Hole in landscape fixed
[Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war
[Fixed] The user received the same message twice if he gets close to both bridges on the map
[Improved] Map trigger was moved to the other side of the bridge
遭遇战 - Skirmish
[Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.
[Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings
[Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.
[Improved] Some water areas were polished on dungeons and minions
[Improved] Camera behaviour tweaks on dungeons and minions
编辑器 - Editor
[Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.
Random Artifacts：Added item set and tier options
[Improved] Script Editor - 脚本编辑器
Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".
对“攻击部队”，“旋转部队”，“接触建筑”，“移动到部队”，“移动到建筑”和“移动到格子”动作添加使军队开始XXX支持Added "Timer" trigger, condition, and action