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《英雄无敌7》1.3补丁更新内容一览

2019-03-25 | zblog作品 | °c

2015-10-28 21:39:27来源:互联网编辑:评论(0)

   《魔法门之英雄无敌7》目前已经更新至1.3版,1.3补丁更新了哪些内容?下面为大家带来玩家“hwposter”分享的更新内容介绍,一起来看看吧。

   一般 - General

   [Fixed] Minimap quest marker sometimes not disappearing after solving a quest

   修正有时候完成了任务小地图上的任务标记没有消失的问题;

   [Improved] Performance on combat map by optimizing GUI and adventure map processes

   优化GUI以改进战斗地图上的表现,改善冒险地图进程;

   [Improved] Icon and stack size of Shadow Image and Summon Spells creatures are now displayed correctly

   阴影镜像和召唤生物的图标以及数量现在可以正确的显示了;

   [Improved] Memory usage by not loading unneccessary town screen textures and various icons

   不必要的城镇界面图片材质和图标导致的内存问题;

   [Improved] Updated hints during loading screens to fit with current functionalities

   更新载入界面的提示的文字信息到现在的版本的正确描述;

   多人游戏 - Multiplayer

   [Fixed] Several issues where the game goes out of sync during AIs turn

   修正一些AI回合时的同步问题;

   [Fixed] A crash for multiplayer when flee was used in combat

   修正一个多人游戏时战斗中逃跑导致的游戏崩溃问题;

   [Fixed] Game getting stuck in sim turns when attacking an army without units

   修正一个同步回合时攻击没有部队的英雄导致的游戏卡死问题;

   平衡 - Balancing

   [Improved] Increased celestial resurrection ability effect 50 ->250

   昊天使的复活数量从50提高到250点;

   [Improved] Increased base neutral growth rate 20% -> 30%

   野兵基础增长从20%提高至30%;

   [Improved] Sylvan Ranger class now has Grandmaster Destiny

   游侠现在可以学习终极天命;

   关卡设计 - Level Design

   学院2,Academy 2

   [Improved] Lyla will now be selected when she teleports on the last platform in the Spirit World

   现在当莱拉穿越灵界最后一个平台之后会被指定;

   [Fixed] An issue that enabled the player after loading a savegame to walk through the rock into the other area and bug the flow of the Quest

   读取存档之后,玩家可以穿越挡路的岩石,从而导致任务无法继续;

   学院3,Academy 3

   [Fixed] An issue after save/load in Academy map 3, where the camera was pointing to the wrong place after defeating the Possessed Titan.

   存读档之后,玩家击败泰坦以后镜头会指向错误的地方;

   [Fixed] An issue in Academy map 3 with one army having a value of 0xp.

   地图上有一支部队的经验值为0;

   [Fixed] A problem where the enemies could not attack the town if the player was standing in front of the town

   玩家在城门前时,敌人无法攻城;

   学院3,Academy 4

   [Improved] Removed the item Malathua`s Cleaver at the beginning of the map since the player has no use for it.

   地图开始时,从玩家手中移除玛剌刹的砍刀;

   [Improved] Changed the end map logic cause it was triggering the same event twice and could cause potential issues.

   对地图结束时的逻辑进行修改,以避免连续触发两次事件从而导致潜在的问题;

   [Fixed] Modified the last cutscene so any hero, not only Fahada, can trigger it. This could cause blockers.

   调整最终幕的剧情,使法哈达之外的英雄也可以触发这段剧情;

   [Fixed] A blocker where the map was only considered as won if Qasim was defeated by Fahada. So if the player defeated him with a hired hero, the map couldn`t be completed.

   只有法哈达击败卡西姆才能够触发地图胜利;如果是副英雄击败敌人,则无法完成地图;

   圣堂2,Haven 2

   [Fixed] A general issue was fixed that enabled the player after loading a savegame to pass the garrison before fulfilling the "Take all troops from Ymoril"-and therefore bug the Questflow

   读盘之后,玩家可以不完成任务就穿过关卡;

   [Fixed] The Armies in front of the Forts are now garrisoned in the Fort

   要塞前的军队现在正常的出现在要塞中;

   [Fixed] An area that was showing open on the minimap during the first Dialog is now closed

   第一段对话中有一个区域在小地图中显示是开放的,现在改为封闭的;

   [Improved] Defenders of Hammerfall and House Materia will now end their turns faster

   落锤镇守护者与构质学派的ai现在会更快地结束回合;

   圣堂4,Haven 4

   [Fixed] An issue with object manipulators in Haven map 4. In this map, on the Shantiri hill, where they looked like Banners and had the wrong Loca.

   杉提瑞山脉上的所有者旗帜不对;

   [Fixed] A problem with one of the shipyards not being able to spawn a ship.

   有一个船坞没法造船;

   亡灵4,Necropolis 4

   [Improved] Blocked the path that enabled the player to pass behind the "Watchers of Yagult" before the storypoint, for those who entered the area, there is also now a one-way teleporter that will bring you back if you are "trapped" in your savegame after the patch

   在剧情开始之前,阻止玩家进入Watchers of Yagult,如果玩家载入存盘后已经被困在此区域内,现在放置了一个单项传送门可以让玩家的英雄传送出去;

   据点1,Stronghold 1

   [Fixed] Defeating Ajit in players turn and respawn of Ajit will no longer lead to a skipped turn.

   玩家击败阿吉特之后,再次招募阿吉特不会导致跳过回合;

   [Improved] Weak of Storm got disabled to ensure player can win the last fight.

   去掉了风暴之周,以确保玩家可以赢得最后一战;

   [Improved] Statue will now change it`s tooltip at the correct time (after the Dialog with Reem appears)

   属性会在正确的时间自动修正;

   [Fixed] A wrong soundfile was removed on both cutscenes (Waterfall and Falling Statue)

   删除两个过场中的错误音效;

   [Fixed] Amari has no creatures anymore

   阿玛里不再带着部队;

   [Fixed] A correct combat map was added to one of the bridges (where it was missing)

   加入了一个桥梁战斗地图;

   [Fixed] An issue where Ajit would not attack the player

   修正了阿吉特不会进攻玩家的问题;

   [Fixed] A general issue was fixed that enabled player to access by the waterfall blocked area after loading a savegame

   修正了读盘后玩家没法进入瀑布后区域的问题;

   据点3,Stronghold 3

   [Fixed] Hall of Heroes will now only provide 5 additional heroes to ensure that the player will not have more than 8 heroes when Imani comes back

   英雄大厅现在只提供5个英雄,以确保伊玛尼回归后,玩家不会有多于8个英雄;

   [Fixed] The Dwelling in the east will now have proper visuals and naming and will also only provide one champion unit as designed

   东边的巢穴现在会有正确的外观、名字,并且只提供特定的冠军单位;

   [Improved] One Dragon Flame Tongue was replaced with a Dragon Fang Necklace

   把龙炎火舌替换成龙牙项链;

   [Fixed] The Sandstorm-(De-)Buff will now correctly apply to the attackers after Imani came back (fixed also for existing savegames)

   沙尘暴效果现在会在伊玛尼回归后正确地作用于进攻者;(对现有存档中的问题也进行了修正)

   [Improved] The Scout will now be revealed if he happens to enter the FoW again after discovering him

   探子在被发现之后,如果再次进入战场迷雾中,会自动揭示其位置;

   [Fixed] A general issue was fixed that enabled player and AI to access Ninakula after loading a savegame

   读盘之后,玩家和AI可以进入Ninakula;

   森林2,Sylvan 2

   [Fixed] Two floating Objects were placed properly

   两个海上物品目前放置在正确的位置上;

   [Improved] Disabled Week of Storm to ensure balance in the first fight

   取消风暴之周,以确保第一次战斗的平衡;

   森林2,Sylvan 3

   [Improved] Cinematic showing Shadris and Sorleth triggered during "Between Shadris and Sorleth" quest is now skipable

   Between Shadris and Sorleth任务过场现在可以跳过;

   地牢2,Dungeon 2

   [Improved] One of the underground entrances is now more visible as it was quite hidden before

   其中一个地下城入口现在变得更显眼了;

   [Improved] Gossipmonger quest cinamatic tweaked to work properly

   Gossipmonger任务的镜头现在正常运作;

   终章1,Final 1

   [Improved] There is now minimap tracking for the "Peace Offering" quest

   小地图现在标记出Peace Offering任务的位置;

   [Fixed] If you end the "Heart and Soul" quest using Nolwenn, Nolwenn was still the selected hero even though she changed the faction

   如果玩家使用诺尔温完成Heart and Soul后,会在诺尔温转换阵营后继续选择该英雄;

   [Fixed] The player is now able to complete the AM_Final_Map1 if he casts Instant Recall after solving the "Heart and Soul" quest

   现在,如果玩家在完成Heart and Soul任务后选择回城,可以正常的完成该任务;

   终章1,Final 2

   [Fixed] An issue in the second map of Ivan`s campaign, whereby a wrong dialogue was playing when completing a quest with Andras of Raven.

   Andras of Raven任务完成后,有一句对白错误;

   伊诗塔的承诺,Yeshtar`s Promise

   [Fixed] Two clipping issues where fixed (Camera could go beneath the terrain; Artifact Chest was below the terrain)

   修正两个视角问题;(镜头穿过地下,宝箱穿过地下)

   [Fixed] A wrong soundfile was removed

   移除一个错误音效;

   [Fixed] The arena will now also give 10 Defense

   竞技场现在额外增加10防御;

   [Improved] If you already fullfilled the Main Quest (captured the town), you can now load your savegame to finish the map (in the previous patch you still needed to end your turn once to take effect)

   如果玩家已经完成主任务,那么可以在读盘后完成地图;(之前版本中,读盘后还需要过一回合才能完成地图)

   [Fixed] A general issue was fixed that enabled player to access the closed "choosing areas" after loading a savegame

   玩家在读盘后,可以关闭“选择区域”选项;

   索梅尔和伊弗里特的故事,The Story of Solmyr and the Efreet

   [Fixed] The Dragon Nexus is now reachable

   龙脉现在可以到达;

   冰魔,Ice Demons

   [Fixed] Hero passes no longer through a bridge

   英雄现在不能穿过桥梁;

   木材战争,The Timber War

   [Fixed] Player no longer loses map if he only loses the city of Tyloth

   玩家丢掉Tyloth城后不再导致游戏失败;

   [Fixed] Hole in landscape fixed

   修正一个地形漏洞;

   [Improved] Landscape increased so that the player can`t see the borders of the level in the fog of war

   增加地形高度,以防止玩家看出战争迷雾外的场景;

   [Fixed] The user received the same message twice if he gets close to both bridges on the map

   玩家靠近桥后,会连续两次出现同一段消息;

   [Improved] Map trigger was moved to the other side of the bridge

   地图触发器挪到桥的另一边;

   遭遇战 - Skirmish

   [Fixed] Several gameplay and visual issues have been adressed for the Savage Sea map.

   修正荒夷海地图部分游戏效果和视觉效果;

   [Fixed] An issue in Ruins of Discord were the folliage was entering inside some buildings

   修正纷争废墟地图有些植物穿过了建筑的问题;

   [Improved] A new feature on Dried Lands were the expansion towns will never be the same faction as the your initial town to prevent unfairness in MP games.

   干枯之地地图新特性,地图早的其它中立城绝对不会和你初始主城的种类相同,以避免多人地图出现不平衡;

   [Improved] Some water areas were polished on dungeons and minions

   对地下城与仆从地图的一些水域进行改进;

   [Improved] Camera behaviour tweaks on dungeons and minions

   调整地下城与仆从地图的视角活动方式;

   编辑器 - Editor

   [Improved] Random Towns/Creatures/Forts/Dwellings now have a new feature to be a different faction from a town.

   随机城镇/兵种/要塞/兵种产地现在可以设置为和指定城不同种族;

   Random Artifacts:Added item set and tier options

   随机宝物:添加套装和和等级选项;

   [Improved] Script Editor - 脚本编辑器

   Added instigating army support to actions "Attack Army", "Rotate Army", "Interact with [Improved] Building", "Move to Army", "Move to Building" and "Move to Tile".

   对“攻击部队”,“旋转部队”,“接触建筑”,“移动到部队”,“移动到建筑”和“移动到格子”动作添加使军队开始XXX支持Added "Timer" trigger, condition, and action

   添加计时器触发器,条件和动作;